Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Wednesday, August 22, 2012

Fallin' Skies

After a short but well deserved vacations (they always are), I'm back, and as promised in my last post (Back to the Future) today I will present my first videogame: Fallin' Skies (Press here to play - Sorry, link is temporarily unavailable).

FS_Title

Friday, July 13, 2012

Back to the Future

Previously on Hangman's Hill...
In my last post (Dualism) I showed an exercise that we had to do some time ago (and the personal touch I gave it while working as a Demo Artist during GameLab 2012).


This post is a brief catch up of some work that I consider important enough to be shown but that I just had no time to post when I created it.

FEISAR


Sunday, July 1, 2012

Dualism

Dualism is defined as 'the division of something conceptually into two opposed or contrasted aspects, such as good and evil or mind and matter'.

After the Alien heads that I already showed here we had to do ourselves in a realistic style.