Showing posts with label Level Design. Show all posts
Showing posts with label Level Design. Show all posts

Wednesday, August 22, 2012

Fallin' Skies

After a short but well deserved vacations (they always are), I'm back, and as promised in my last post (Back to the Future) today I will present my first videogame: Fallin' Skies (Press here to play - Sorry, link is temporarily unavailable).

FS_Title

Friday, July 13, 2012

Back to the Future

Previously on Hangman's Hill...
In my last post (Dualism) I showed an exercise that we had to do some time ago (and the personal touch I gave it while working as a Demo Artist during GameLab 2012).


This post is a brief catch up of some work that I consider important enough to be shown but that I just had no time to post when I created it.

FEISAR