Sorry, it’s
been a while since I last posted, but that’s because something incredible
happened to me:
I was… (dramatic pause) ABDUCTED! …(chan chan chaaaaaaan).
I was… (dramatic pause) ABDUCTED! …(chan chan chaaaaaaan).
You might
think that I’ve gone crazy but I can assure you that I’m not… before I never
believed in such things, but then it happened to me the other night.
THE
ALIEN-SQUID_V1.0
I made a 3D
model of the Aliens based on this concept made by Jordi Rubinat (yes
ladies, he’s still available, but sure not for long…) from BloomPix Studios.
It is made
of 2 objects (Eyes and Face) plus a model I used to export the Alien to another
scene. It’s made of 1,666 triangles.
It has the
three major loops (eyes, mouth and what should be the ears) plus an extra one
for the antennas in the front. I was too stressed out to worry while I was in
their spaceship, but now, thinking about it, it looks like that those antennas
are their noses…
As you can
see for the protuberance on the side of the head, it looks like they have some
kind of bone structure; but again, I couldn’t check it out.
THE
ALIEN-SQUID_V2.0
I also made
an interpretation of the same design later on.
This one is
made of 2 objects (eyes and mouth) and it has 1,692 triangles.
The basics
are always the same: loop for the eyes and mouth, loop for the ears (if it has
any – in my case it was the bone protuberance) and again, in this case, loops
for the side antennas that act as nose or sensorial appendix of some kind.
It has
bigger eyes, a slightly bigger mouth and even though it keeps the same bone
structure, I decided to give him (yes, it’s a boy) a slightly… softer feeling,
even from the modeling. The skull is a little smaller and the neck a little
bigger which allows them to live in an environment with a higher gravity than
the first version of the Alien.
Note: At this stage we were still focusing only on modeling, I will put some color to my models (textures) in the following posts...
Note: At this stage we were still focusing only on modeling, I will put some color to my models (textures) in the following posts...
Correction: The next post is Gentlemen, start your engines
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